[Author]
Author = Rockstar Games
[Description]
Description = Investigate the data signal at the Pacific Bluffs Country Club.
[Objectives]
Objectivescount = 11

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -590,725
Objectives[0]positionY = -673,7518
Objectives[0]positionZ = 32,28178
Objectives[0]Heading = 1,366038E-05
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 2
Objectives[0]mission_Props[0]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -2962,896
Objectives[0]mission_Props[0]positionY = 51,28013
Objectives[0]mission_Props[0]positionZ = 12,03491
Objectives[0]mission_Props[0]rotationX = 64,91324
Objectives[0]mission_Props[0]rotationY = -88,52147
Objectives[0]mission_Props[0]rotationZ = 63,58141
Objectives[0]mission_Props[1]Model = p_cs_laptop_02
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 195,8102
Objectives[0]mission_Props[1]positionY = -993,9369
Objectives[0]mission_Props[1]positionZ = -100,0093
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Go to the ~y~ Pacific Bluffs Country Club.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -2960,636
Objectives[1]positionY = 58,29913
Objectives[1]positionZ = 10,6085
Objectives[1]Heading = 1245
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 2,5
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = True
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Hack_Objective
Objectives[2]Text = Hack the keypad to acess the ~g~surveillance room.
Objectives[2]positionX = -2963,151
Objectives[2]positionY = 52,49809
Objectives[2]positionZ = 10,6085
Objectives[2]Hack_Anim = Keypad
Objectives[2]Hack_Both = True
Objectives[2]Hack_Prop_PositionX = -2962,896
Objectives[2]Hack_Prop_PositionY = 51,28013
Objectives[2]Hack_Prop_PositionZ = 12,03491
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Teleport_Objective
Objectives[3]Text = Go inside
Objectives[3]positionX = 210,0452
Objectives[3]positionY = -999,0775
Objectives[3]positionZ = -99,99996
Objectives[3]ObjectiveRotation = 475
Objectives[3]mission_ActorsCount = 4
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 199
Objectives[3]mission_Actors[0]positionX = 197,9149
Objectives[3]mission_Actors[0]positionY = -1005,333
Objectives[3]mission_Actors[0]positionZ = -98,99996
Objectives[3]mission_Actors[0]Heading = 115
Objectives[3]mission_Actors[0]String_Name = s_m_m_security_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy2
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 200
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Pistol
Objectives[3]mission_Actors[0]Variation = Custom
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 2
Objectives[3]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[3]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[3]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 199
Objectives[3]mission_Actors[1]positionX = 192,9917
Objectives[3]mission_Actors[1]positionY = -1000,692
Objectives[3]mission_Actors[1]positionZ = -98,99996
Objectives[3]mission_Actors[1]Heading = 115
Objectives[3]mission_Actors[1]String_Name = s_m_m_security_01
Objectives[3]mission_Actors[1]Relationship_Group = Enemy2
Objectives[3]mission_Actors[1]AddBlip = True
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 200
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Pistol
Objectives[3]mission_Actors[1]Variation = Custom
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 2
Objectives[3]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 2
Objectives[3]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 199
Objectives[3]mission_Actors[2]positionX = 192,7351
Objectives[3]mission_Actors[2]positionY = -997,8367
Objectives[3]mission_Actors[2]positionZ = -98,99996
Objectives[3]mission_Actors[2]Heading = 115
Objectives[3]mission_Actors[2]String_Name = s_m_m_security_01
Objectives[3]mission_Actors[2]Relationship_Group = Enemy2
Objectives[3]mission_Actors[2]AddBlip = True
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 200
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = Pistol
Objectives[3]mission_Actors[2]Variation = Custom
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[2]COMPONENT_FACE_TEXTURE = 1
Objectives[3]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 1
Objectives[3]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 199
Objectives[3]mission_Actors[3]positionX = 202,7063
Objectives[3]mission_Actors[3]positionY = -998,9869
Objectives[3]mission_Actors[3]positionZ = -98,99996
Objectives[3]mission_Actors[3]Heading = 270
Objectives[3]mission_Actors[3]String_Name = s_m_m_security_01
Objectives[3]mission_Actors[3]Relationship_Group = Enemy2
Objectives[3]mission_Actors[3]AddBlip = True
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 200
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = Pistol
Objectives[3]mission_Actors[3]Variation = Custom
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 1
Objectives[3]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 1
Objectives[3]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Vehicles = 2
Objectives[3]mission_Vehicles[0]positionX = 202,442
Objectives[3]mission_Vehicles[0]positionY = -1003,926
Objectives[3]mission_Vehicles[0]positionZ = -99,50925
Objectives[3]mission_Vehicles[0]Heading = 185,0002
Objectives[3]mission_Vehicles[0]Name = Dilettante
Objectives[3]mission_Vehicles[0]Model = dilettante2
Objectives[3]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[3]mission_Vehicles[0]SecondaryColor = MetallicBistonBrown
Objectives[3]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[0]HasPearlescent = False
Objectives[3]mission_Vehicles[0]Livery = 0
Objectives[3]mission_Vehicles[0]DirtLevel = 2
Objectives[3]mission_Vehicles[0]LockedForPlayer = False
Objectives[3]mission_Vehicles[0]Locked = False
Objectives[3]mission_Vehicles[0]Alarm = False
Objectives[3]mission_Vehicles[0]HotWired = False
Objectives[3]mission_Vehicles[0]Invincible = False
Objectives[3]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[0]Remove_After = 0
Objectives[3]mission_Vehicles[0]Survive_Number = 0
Objectives[3]mission_Vehicles[0]Failed_Text = 
Objectives[3]mission_Vehicles[1]positionX = 196,1393
Objectives[3]mission_Vehicles[1]positionY = -1003,219
Objectives[3]mission_Vehicles[1]positionZ = -99,50977
Objectives[3]mission_Vehicles[1]Heading = 320,0005
Objectives[3]mission_Vehicles[1]Name = Dilettante
Objectives[3]mission_Vehicles[1]Model = dilettante2
Objectives[3]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[3]mission_Vehicles[1]SecondaryColor = MetallicBistonBrown
Objectives[3]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[1]HasPearlescent = False
Objectives[3]mission_Vehicles[1]Livery = 0
Objectives[3]mission_Vehicles[1]DirtLevel = 2
Objectives[3]mission_Vehicles[1]LockedForPlayer = False
Objectives[3]mission_Vehicles[1]Locked = False
Objectives[3]mission_Vehicles[1]Alarm = False
Objectives[3]mission_Vehicles[1]HotWired = False
Objectives[3]mission_Vehicles[1]Invincible = False
Objectives[3]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[1]Remove_After = 0
Objectives[3]mission_Vehicles[1]Survive_Number = 0
Objectives[3]mission_Vehicles[1]Failed_Text = 
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Take out the ~r~security guards.
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = 205,5152
Objectives[4]positionY = -1000,345
Objectives[4]positionZ = -99,99996
Objectives[4]KillAll1 = False
Objectives[4]KillAll2 = True
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 1
Objectives[4]mission_Vehicles[0]positionX = -813,2386
Objectives[4]mission_Vehicles[0]positionY = -1101,147
Objectives[4]mission_Vehicles[0]positionZ = 10,59049
Objectives[4]mission_Vehicles[0]Heading = 299,9494
Objectives[4]mission_Vehicles[0]Name = Patriot Stretch
Objectives[4]mission_Vehicles[0]Model = patriot2
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[4]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = -1
Objectives[4]mission_Vehicles[0]DirtLevel = 2
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 199
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Hack_Objective
Objectives[5]Text = Access a ~g~security terminal
Objectives[5]positionX = 196,3084
Objectives[5]positionY = -995,2215
Objectives[5]positionZ = -99,99996
Objectives[5]Hack_Anim = Laptop on Floor
Objectives[5]Hack_Both = True
Objectives[5]Hack_Prop_PositionX = 195,8102
Objectives[5]Hack_Prop_PositionY = -993,9369
Objectives[5]Hack_Prop_PositionZ = -100,0093
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Go to the ~y~exit.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = 206,2615
Objectives[6]positionY = -998,7399
Objectives[6]positionZ = -99,88746
Objectives[6]Heading = 630
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 2
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Teleport_Objective
Objectives[7]Text = 
Objectives[7]positionX = -2963,106
Objectives[7]positionY = 57,13964
Objectives[7]positionZ = 10,58353
Objectives[7]ObjectiveRotation = 630
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Go to the last location where the limousine was seen.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -798,4642
Objectives[8]positionY = -1109,985
Objectives[8]positionZ = 9,790062
Objectives[8]Heading = 630
Objectives[8]Diameter = 5
Objectives[8]minimum_hight = 2
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 75
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 1
Objectives[8]mission_Actors[0]SpawnInVehicle = True
Objectives[8]mission_Actors[0]SeatIndex = -1
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 190
Objectives[8]mission_Actors[0]positionX = -813,2386
Objectives[8]mission_Actors[0]positionY = -1101,147
Objectives[8]mission_Actors[0]positionZ = 10,59049
Objectives[8]mission_Actors[0]Heading = 299,9494
Objectives[8]mission_Actors[0]String_Name = a_m_y_business_01
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 200
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Unarmed
Objectives[8]mission_Actors[0]Variation = Custom
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[8]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[8]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Take out ~r~limousine driver.
Objectives[9]Text2 = Pickup the ~g~wallet.
Objectives[9]Type = Kill_Actors
Objectives[9]positionX = -805,2698
Objectives[9]positionY = -1103,456
Objectives[9]positionZ = 9,53107
Objectives[9]KillAll1 = True
Objectives[9]KillAll2 = False
Objectives[9]Kill_Actors_Add_Blips = True
Objectives[9]Kill_Actors_Add_Markers = False
Objectives[9]DropPickups = True
Objectives[9]Droped_Pickup_Model = prop_idol_case_02
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Deliver the wallet to the ~y~Agency.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = -618,6816
Objectives[10]positionY = -737,8121
Objectives[10]positionZ = 26,89243
Objectives[10]Heading = 685
Objectives[10]Diameter = 2
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 2,5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

